Imgo combines character assets, reference images, and prompt constraints so creators can compare the same character across still images and video shots. Review each result for face, wardrobe, and distinctive details before reuse.
A face, outfit, or signature mark can drift between generated frames. Rewriting a loose description for every image and shot makes it harder to notice where identity changed.
Reusable character asset
Save an approved reference and visual description in the asset library so the same source can be used across image and video tasks.
Stills before motion
Generate a small set of character stills with the same reference, approve the strongest frame, and use it as an image-to-video input or storyboard anchor.
Review across scenes
Compare face proportions, hair, marks, and clothing across accepted frames. Re-run a frame when a model changes something the story requires.
Step 1
Define and save a character
Use an owned reference image and record the face, hair, marks, and signature clothing as a reusable asset.
Step 2
Generate a consistent still set
Reuse the reference and a stable prompt in the Image Generator. Change one scene variable at a time and keep only frames that match the character sheet.
Step 3
Carry the approved frame into video
Use the approved still as the video reference or bind the character asset in Canvas. Compare outputs across shots before final approval.
The Imgo surfaces this use case routes into.
Yes. Save the reference as an asset, use it for still generation, then use an approved frame or the asset in the video workflow. Check each model's output for drift.
No. References improve control, but model outputs can still drift. Review facial geometry, hairline, marks, and outfit in every accepted frame.
Update the saved reference and review earlier accepted frames against the new character sheet. Re-run shots that no longer match.
References are a useful first step. A trained LoRA may help a recurring stylized character when references alone do not hold; compare both approaches on your own scenes.